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Found 4 results

  1. Hello, this is a short I finished last year and it's now available on vimeo. It was mostly done in houdini, in fact this project together with a job I had in London during that time, was my introduction to this amazing software. Enjoy =] Alosis on ch3.gr
  2. Hi, Some Images from an upcoming short film I'm directing with Sebastien Eballard and Dor Shamir. All is rendered in Mantra, we use Zbrush for modeling, and maya for animation. The snow and vegetation are procedurally created in houdini. For the fur I use blender to paint guides then some vopSop tweak to add details. hope you like. first compositing basic environement test for fur some details on cliff the snow is a volume and surface with custom flake shader on it base procedural snow drive by slope/curvature/proximity and different noise Have Fun
  3. Hi everyone! I am happy to show you the teaser of my end-of-course short movie "Le chateau de sable", all FX are created on Houdini and we had used HoudiniEngine for Maya with Arnold Render. I would like to thanks all the people from this forum who helped me. Teaser : https://vimeo.com/131411053Facebook page to see all news : https://www.facebook.com/LeChateauDeSableESMA If you would like share or like this student project, you feel free. Enjoy!
  4. Hello guys, I'm the Cloth and FX TD on the project Helga that we do at the Filmakademie Baden-Württemberg. I will use this thread to ask questions and present my progress. At the time I'm working on the cloth of a character. At the beginning of August, I will start with fluids, destruction and particles. The deadline for the animated short is in March 2015. Please feel free to criticize any errors in my files or my workflow. I want to learn the best practices and grow as an FX TD. Initially I have a few questions: When the sleeve of the doublet of the character Ulfbert ist bend, it doesn't bend back. How can I influence the simulation so that it does? (https://dl.dropboxusercontent.com/u/23791935/ulfbert_doublet.mp4) I also want the sleeve as a whole to move forward. How would I do that? The cloth has to be at a certain position at the start of the shot. What's the best way to preroll the simulation. I would have the character 1 sec in T-Pose, then animate two seconds into the pose at the beginning of the shot. Cheers, Johannes
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