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Showing results for tags 'disturbance'.
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Hi, Is it possible to have disturbance added only when a pyro sim is moving? I have a cloud being moved by a plane. Regular disturbance with default settings in pyro solver causes your sim to move. I don't want the disturbance to cause the sim to move, I want it to disturb when the sim is moving. I tried changing bindings, etc. but I couldn't get anything to work. Any suggestions? Thanks
Hi, In my pyro sim, I just want to add some velocity in the container before my smoke begins emitting. I could do this by creating a box and using fluid source and adding curl noise. I did not really like the results, so I decided to try something else. I tried adding a gas turbulence and turned on the velocity visualizer. However, gas turbulence doesn't seem to affect the container until density enters the container. I tried gas disturbance. Disturbance did add velocity to the container, but I noticed the field set to disturb was "temperature". I changed the field to disturb to velocity and it stopped working. Why does the temp field work but not velocity? Why doesn't the gas turbulence not add velocity until density enter the simulation? Thanks
Hi, I have a question about using disturbance with pyro. When I use disturbance with the shelf tool "flames", it works great. It does not change the general motion of the flames but it adds nice detail. However, when I start from scratch (not using shelf tool) I can't seem to get the disturbance to work the same way. Instead, it seems to act more like turbulence, sending the fluid in all directions rather than just adding detail. This is also the same case when I add the "Gas Disturbance" node. It seems to act more like turbulence. What am I doing wrong? Thanks in advance.
Heya, It seems like I'm getting nuts with this one... I have a fast moving fluid and I''m trying to get some detail into the leading edges using disturbance, which simply won't work or at least not in a satisfying manner. In 99% of the cases, Disturbance kicked in at my fluid's tail, where there is little density left, moving a lot more slowly than the leading edge where i want the effect to happen. The result is low density areas being pushed too heavily resulting in beautiful streaky artefacts and no disturbance whatsoever in the leading edge. I'm applying my disturbance directly to the velocity field and first I tried using temperature as control field. In order to be doing so, I measured my max temperature, which is highest in the first frames at the fluid's leading edge, and remapped the control field to apply some really nuts amount of Disturbance to just that area. Result: Nothing. So I played with that curve, but all I came up with was the tail being disturbed and the leading edge being a boring smokepuff. Therefore, I added in a speed field, writing just the length of my velocities into it and used that in order to control Disturbance. Although it seems to be working slightly better than temperature, I still cannot grab my leading edge. It feels I'm still missing anything and don't know what it is. Maybe also worth mentioning I have a min/max substep setting inside my solver of 1/10 and additionally applied a gas repeat microsolver to the pyro solver to make the whole thingy move faster. Deactivating the Gas Repeat seems not to have any influence on Disturbance in my scene. Any ideas? EDIT: It might have something to do with the scale of my emitter. It is rather small (sphere- ish, scaled to 0.1), scaling it up to 1 works better, but my Disturbance block size is also small enough to work on a smaller smoke plume. Strange. disturbance_check_v001.hiplc