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Showing results for tags 'earth'.
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So I am currently working on an earth destruction sequenz were I have 2 layers on top of the earth base which I fractured and is going to collide with an object. I am a little uncertain on how I should go about getting the other two layer to follow the rbd SIM without having to sim everything 3 times. Just a hint or an idea into the right direction would be enough for me. Cheers, Pascal X
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Hello I have been wondering how to achieve shape of specular reflection that can be seen on photos of earth from space. Is anisotropy the only way to achieve this? Also how would you link camera's position to anisotropy rotation? (for example when significantly moving camera / sun) Also can anisotropy reproduce this effect accurately? When I tried stronger anisotropy on sphere, the shape of specular started to becomy curved. I think that this specular shape is caused by "miniature" displacement of ocean. But for this kind of scale I think it wouldn't be possible to displace ocean geometry. Thanks, Juraj