Jump to content

Search the Community

Showing results for tags 'earth'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. So I am currently working on an earth destruction sequenz were I have 2 layers on top of the earth base which I fractured and is going to collide with an object. I am a little uncertain on how I should go about getting the other two layer to follow the rbd SIM without having to sim everything 3 times. Just a hint or an idea into the right direction would be enough for me. Cheers, Pascal X
  2. Hello I have been wondering how to achieve shape of specular reflection that can be seen on photos of earth from space. Is anisotropy the only way to achieve this? Also how would you link camera's position to anisotropy rotation? (for example when significantly moving camera / sun) Also can anisotropy reproduce this effect accurately? When I tried stronger anisotropy on sphere, the shape of specular started to becomy curved. I think that this specular shape is caused by "miniature" displacement of ocean. But for this kind of scale I think it wouldn't be possible to displace ocean geometry. Thanks, Juraj
×
×
  • Create New...