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Showing results for tags 'flamethrower'.
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Hello, I'm trying to get particles to drive a pyro simulation to create a flamethorwer effect. However i keep getting random unexpected motion, I've tried sourcing the velocity of the particles to fix it but it doesn't give the look i want. I've attached my hip file Dragon_flames5.hipnc
Hi guys I'm trying to simulate a flamethrower fire with Pyro but I have some problem with my fluid source size. For example when I put a sphere in my gun nozzle and source fuel from it, I can't see any result in low resolutions and its really hard to work on high res. Also high velocity and buoyancy are two essential parameters for this effect and this is even more dramatic situation. So I think there should be some kind of way to do this correctly. Thank you for your help