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Found 11 results

  1. Destruction

    Hey, This is a personnal project I did this year with Axel Blin. I did all the Fx, rendering and compositing. Axel made the Animation.
  2. Hello, The effect I'm trying to create is a dragon fire effect, However since I've added new translation to the particle emitter and and container the simulation no longer runs correctly. I believe this is to do with the individual DOP networks yet I'm not sure. Any help would be great since I've been stuck on this issue for some time Thank you Dragon_flames11.hipnc
  3. SMOKE TRAIL : MERGE CONTAINERS

    Hello! When I make a smoke trail, it makes several containers for the same smoke. This is something I love when I make the simulation. But when I export it to VDB and try to render it, it only renders a black cube. I discovered that it was because the simulation had several containers because when I filter it with a Blast and choose only one containers, I avoid this problem. Would there be a way to merge all containers into one? Thank you!
  4. Hello, I'm trying to get particles to drive a pyro simulation to create a flamethorwer effect. However i keep getting random unexpected motion, I've tried sourcing the velocity of the particles to fix it but it doesn't give the look i want. I've attached my hip file Dragon_flames5.hipnc
  5. FIRE IGNITION - TOO SLOW

    Hello! I'm animating a burning match, and here is my problem : The ignition starts too slowly, even if I set up a fast fire. Is there a way too fix this? This is the kind of ignition I would like to make : Thank you!
  6. Pyro Attributes

    Hello! I'm encountering a little problem with Pyro Fx. When I export a geo file from any fire, the attributes of heat, temperature and fuel look good in the viewport but when I render them, I get a particles cube. It seems that those attributes are not exported in my bgeo files (I tried with Vdb files and got the same result). Is it a bug or is there a step that I missed in the export? Thank you!
  7. Aesthetic issues with PyroFX smoke

    I am new to Houdini and trying to finish my graduate showreel, however I am having some issues with the look of pyro FX smoke tools. The main issue I have is that when the smoke emitter moves too quickly (which is not very quick at all) then I get these clouds of smoke rather than a continuous plume of smoke following the emitter. Secondly, the smoke does not seem to continue rising a dispersing like smoke normally would. Instead it just seems to hover where it got emitted. If anyone on here could give me some advice so that I can finish my showreel and begin the daunting task of trying to find a job as a junior 3D generalist that would be greatly appreciated.
  8. Pyro FX - Set initial data H13

    Hello guys! I'm new to the pyro solver and I have understood somewhat the basics of the solver, but for now what's keeping me hitting on a wall is how do I set the initial values for the simulation. I have exported a .bgeo using a DOP I/O dop with the fields that should be needed (temperature, vel, density, fuel and heat), and pointed to them on the smoke object dop but can't figure out how to map the heat on that initial state. I'm giving you guys the link to my .bgeo file if anyone can help me out. Thanks a lot everybody! https://dl.dropboxusercontent.com/u/19910308/Seq_003c_fire_Initial_v01.bgeo
  9. Letters on fire

    Hello everyone... Current personal project I'm working on for my reel. Please check it out and let me know what you think. Keep in mind, this hasn't been rendered, this is directly from the viewport. All critiques are welcome and I'll be glad to share the hip file to anyone that wants to see what I did. Enjoy!
  10. Houdini sim problem

    Hi guys I'm trying to sim out a pyro fx in Houdini but everytime I do something happens to the bego file. The file would stop growing and just come out as 2 KB but that shouldn't happen the frame before that was at 3 million KB. For the next few frames they all come out as 2 KB but then randomly the next frame comes out at 4 million KB or just stay a 2 KB.I tried read in the file to see what was happening but on the 2 KB frames there's no data.I attach the file and the video for the read in files, but the files won't work can't send the cache files i'm working with. exp_test.mov sep_17.hipnc
  11. Hi, i want to retime simulated smoke. I got some idea to do it dynamically. I have density and velocity fields. I'm trying to readvect the existing density with existing velocity with more substeps and changing the timescale of advect field microsolver. But i'm weak in microsolvers and can't realize the starting point. So if i import density and vel fields from cached sim, then make other density field and advect by cached vel with some different timescale and more substep, theoratically it should work. Would really appriciate any suggestion and help.
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