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Found 2 results

  1. Hello guys, I don't know what I'm doing wrong, I try to make the water push the objects, and make them float and be dragged by it, but the water passes as if the objects were static, I already have the feedback option activated in the solver, I tried with all types of collision but nothing.
  2. Hi! I need to get simulation of the ocean, with waves which would have interacted with floating object (splashes, white water, foam). Ocean surface from Ocean evaluate and splashes from FLIP simulation. But there were problems: 1) Fluid reflected at the boundaries 2) Waves in the flip container do not have same shape with the surface of the initial ocean (ocean evaluate). Desired behavior of fluid has only in the boundary layer. Please tell me where I'm wrong. Thanx. ocean_test.hip
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