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Found 3 results

  1. hi guys! I've been doing a project with guided ocean tool and the result turns that some weird splashes which shouldn't be exisit were generated on the ocean surface, do you guys have a solution for that?
  2. Hello this question was originally asked here (and I have pretty much the same question) https://www.sidefx.com/forum/topic/46028/ "I am wondering if it's possible to simulate a thin layer of ocean from any given geometry mesh in houdini?" Or from my input mesh that is a deforming animated plane? It is basically wave previs anim from Maya -- I am looking to drive a flip sim with this animation similarly to bifrost guided parameters: In the sidefx forum I linked someone mentioned "- detect position of flip particle if it is below or above the surface if below the surface but the distance with the surface is below a certain threshold advect it by the point velocity. if the distance is more than the treshold it get deleted every frame." I was wondering if someone can headstart me with how to go about this implementation, does this process need to be done within the solver? Thank you all for your time! -Shane
  3. Hey there,some problems with the guided ocean thingy here. So it actually isn't following the ocean surface after a while. Getting pretty flat. Any idea why thats happenning?Starts with a pretty good match but then leafes the shape. Nothing special done with the setup, its pretty basic. tank around 40*60m large.
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