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Showing results for tags 'houdini19.5'.
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I need to create an effect of the glow passing through as in the reference video. I tried to use torus to animate it through but it doesn't really seem to give off the effect. does anyone have other methods to share? ref.mp4
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- houdini19.5
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does anyone know how am I able to create the black space in the middle of the beam in the image attached? the final outcome that i need to make is attached in the video. i used scatter and point vop to create the beam but can't seem to recreate the inner part of it Beamfx.mp4 TestSim_V01.mp4
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Hello, I am studying muscle system, and prepared a setup with a cycle inplace walk animation for my creature. That way, everyhting worked fine. Next step i tried switching the old animation with a new one, running in space, much faster than before. The result now appears completely broken, seems like muscles cannot follow the bones promptly, they're remaining behind the bones and intersecting each other they are not able to deintersect. I just tried to: • increase the stiffness for muscle-to-bones and muscle-to-muscle constraints, in Properties Sop • remove all damping values, in Properties Sop • increase substep, in Solver • increase constraint iterations, in Solver • added velocity stiffness factor (fresh new property in 19.5.409), in Properties Sop • added velocity blend, in Properties Sop • enabled velocity blending, in Solver • increased velocity damping, in Solver None of them worked or gave acceptable results. Any tips on how can i fix it? Thanks Update: speeding the solver x2 faster seems to give better results, although still not perfect. Not sure this is the right path anyway.