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Showing results for tags 'initial velocity'.
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Hello, I have noticed something interesting which I don't understand, but maybe somebody out there does. I created a Wave Tank shelf tool then a sphere and I hit the Deforming Object shelf on the sphere. Now I'm checking the OUT_INITIAL_VELOCITY node with PointsFromVolume and volumeTrail nodes. When I wire the collision geo into the collision input of the OceanSource node the velocity is become wierd as you can see, and it affects on the simulation in a bad way. It's just shelf tool! I didn't make any changes. I use 17.0. Is it normal or is it a bug or what is it? Is there anybody, who knows it?
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- flip
- narrow band
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Hey guys, in rbd packed objects if we turn on inherit velocity from point then it does this only on the creation frame, what if i want to assign some velocity only when active=1, how can i override the inheritvelocity parm. Any help would be appreciated.
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- initial velocity
- velocity
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