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Found 2 results

  1. Hi there. I've got a basic thick viscous flip fluid simulation, problem is when it interacts with an Alembic with many holes the fluid seems to jitter alot and the sim seems to splash outwards. I reckon this is because of the change in the polygon count? This is my Hip file and the Alembic (hopefully not to big to be on this forum) if so I can upload it to dropbox. Hope you can help me out with this one. (also added a clip) Thanks, Y Fluid_sim_Test7.hip testAlembic3.abc JitterProblem_01.mp4
  2. hi everyone i have a small issue here with my sand grains (wet grains) - i'm trying to get my mesh to collide with them but they seem to be jumping about a fair bit as the character moves. I'm not sure what i can do to adjust this jumping about does anyone have any ideas? playblast below to show you what i mean. I cant share the scene file right now sorry but the jumping of particles is quite noticeable here ip.mp4
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