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  1. Hi, in another thread http://forums.odforce.net/topic/25294-unrolling-paper-animation/ I've been advised to : "Easiest would probably be to nail your animation, and then add simulation on top of that." in order to achieve a realistic behaviour to rolled-up sheet of paper. (see other thread link for details and hip file) Unfortunately, I'm not comfortable enough with H15 to figure out how to do that on my own. I can animated, I can simulate (a bit), but I'm really wondering how adding/mixing the two would have to be wired. I've tried to read about it, but so far, I've only read about switching from one to another (which isn't what I need), and something about rest and target state, that might be involve, I don't kown : / If you can help.... much appreciated! thanks, cyril.
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