Hi,
in another thread http://forums.odforce.net/topic/25294-unrolling-paper-animation/
I've been advised to :
"Easiest would probably be to nail your animation, and then add simulation on top of that."
in order to achieve a realistic behaviour to rolled-up sheet of paper. (see other thread link for details and hip file)
Unfortunately, I'm not comfortable enough with H15 to figure out how to do that on my own.
I can animated, I can simulate (a bit), but I'm really wondering how adding/mixing the two would have to be wired.
I've tried to read about it, but so far, I've only read about switching from one to another (which isn't what I need), and something about rest and target state, that might be involve, I don't kown : /
If you can help.... much appreciated!
thanks,
cyril.