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Found 4 results

  1. Anamorphic Lens Squeeze

    I know this is a bit of a bizarre request but I'm trying to simulate rendering in anamorphic squeezed, to later be unsqueezed in comp. I've set up my resolutions and pixel aspect ratio but as expected it just reframes the image and doesn't provide that squeezing effect you might get from something similar to Maya's lens squeeze parameter? Any advice on how to achieve this? Thanks!
  2. 2 point perspective correction Hello everyone, Is there a 3ds Max 2 point perspective correction feature in houdini? I did not find it in the houdini camera parameters. Or can you do something like 2 point perspective correction with houdini? I do not have much knowledge and I would be happy if someone could solve this problem and help. Thank you.
  3. is it possible to tilt-shift the lens somehow in houdini to force this effect ? kind regards Jon
  4. Hello, I am not sure in which category this question is supposed to go. I have an explosion with a very low angle (a lot of sky) and can't decide whether to use a small or big focal length to communicate a nice, massive blow! Is there a rule of thumb for this? Thanks
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