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Showing results for tags 'low res'.
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Hey there! I am newer to houdini so this may be an obvious question, but I am currently working with a mesh that i would like to have part of it be a higher subdivided mesh so I can add parts of high detail to the mesh without having the entire thing be made of millions of polys. I was able to get that to work fine but after I subdivide the mesh using a subdivide node the option to close cracks is greyed out and it won't let me close the cracks that are created. Does anyone know why, and how can I use the close cracks function?
hi there!! I've melted an object using flip fluid solver and I was wondering if there is a way to apply a "low" sim resolution to the "high" (original) mesh. In another project using vdb fracture I could be able to apply the low sim to the original mesh by connecting the original geometry into the second input of convert vdb node and checking "transfer surface attributes", but I don't know why this method doesn't works for me for my flip fluid simulation. If it helps in this video: https://vimeo.com/85149964 The person who upload it, comments this: "I cheated a bit by wrapping the low res simulation to my high res geometry " Can anyone help me?? Thanks!!!