Search the Community

Showing results for tags 'mathematics'.

• Search By Tags

Type tags separated by commas.

Forums

• General
• Lounge/General chat
• Education
• Jobs
• Marketplace
• Houdini
• General Houdini Questions
• Effects
• Modeling
• Animation & Rigging
• Lighting & Rendering + Solaris!
• Compositing
• Games
• Tools (HDA's etc.)
• Coders Corner
• HDK : Houdini Development Kit
• Scripting
• Art and Challenges
• Finished Work
• Work in Progress
• VFX Challenge
• Effects Challenge Archive
• Systems and Other Applications
• Other 3d Packages
• Operating Systems
• Hardware
• Pipeline
• od|force
• Feedback, Suggestions, Bugs

Found 2 results

1. Fun introduction to Vectors and Matrices

Hello everyone, I have created few videos to introduce vectors and matrices in a fun way, with lots of real-world examples. Please go through them and I would love to get a feedback. Intro to Vectors | An Idiot's Guide to Vectors and Matrices, Part 1 Intro to Matrices | An Idiot's Guide to Vectors and Matrices, Part 2 Advance Operations | An Idiot's Guide to Vectors and Matrices, Part 3 Depending on the feedback, I am planning to create few Houdini specific videos as well.
2. Maths & Programming in Houdini as an FX-TD

Hello guys, I'm currently a Computer Graphics bachelor student, we are learning CGI but also, Mathematics, Python and C++ some people are very proficient with all these 3 while I'm very proficient in CG but not very strong in these field. I'm very motivated to learn and go deep into these 3 field but I would also like to be efficient in the way I will learn it. ( learning all the mathematics is unfortunately not possible. ) So I would like to know what is your best advice to start learning mathematics and programming to become an FX-TD, based on your own experience or on some experience from other people? Do FX-TD always use programming in the task they are asked for? Any advice, any experience is very much welcome and it would help me a lot.
×