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Found 2 results

  1. I am trying to achieve the effect of having a solid piece of geometry sitting as a fluid, being brought in by either volume source of pop source. This initial piece just has fluid ripples. The second part is I have emitters in the same dop network that are there to create a dripping effect. So it looks like this liquid that is holding shape is dripping. The problem is that I cant seem to create independent surface tension for the two separate sources. If I increase the surface tension to what I need then the main piece of geometry gets washed out. I have been looking for a solution to this but nothing comes up for Houdini 18
  2. Hey Guys, I've recently had to investigate simulating sand. I've manage to find a work around by combining a few different techniques which seem to work for the shot, however i came across the Gas Sand Forces Micro solver and would love to know how to implement it. I don't know if the micro solver will do what i want, I'm doubtful that it will. Either way i would love to know: A ) What it was designed/used for ? B ) How it can be implemented ? I'm hopeful that it plays well with the Flip Solver, although I have a feeling that its something left over from the old "sand" solver, that the the new Flip solver is based off and it being legacy... Any insight would be great! Cheers!
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