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Showing results for tags 'mud'.
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Hey everyone, I'm trying to set up a simulation for a project and was hoping someone could give me a little advice. The effect I'm trying to achieve is a loose bail of hay falling on a character (who is covered in mud) and for the hay to then stick to the character as he moves; hopefully with strands falling off randomly as he goes. If anyone has any ideas what would be the best way to tackle this, it would be much appreciated. Thanks, Jamie
Hello Everyone, I have a car animation that is travles (at a certain point) through some dense dirt/mud and was wondering if anyone had any suggestions? I started some RnD last week and was using a high viscous flip solve, and was getting some decent results but wanted some more mud clumps or dirt clods. Any advice or help would be much appreciated! Thanks