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Found 2 results

  1. A passion project re-using footage shot a few years ago. The water is split into two sims: the first covering the sphere and the downward stream, the other filling the basin and overflowing around the sides. A total of over 7 million particles make up the fluid sim. Software used: Houdini Redshift Nuke
  2. Seek help I want to let the water in the cup according to the animation do not overflow, how can we do it, and according to the path of the animation, the particles disappear a lot, this is what the problem? cup.hip
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