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Showing results for tags 'particle fluid'.
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I want to make white water from fast movig streams like water of fire hose but it`s strange go up in a straight line. how can I make it? its main water white water is made like this
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- whitewwater
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Hey everybody, Hope you're all doing fine. I'm a Houdini rookie and got a question about the VDB from particles fluid node. Here is the case: I've got a particles emitter as a texture mapped on a distorted sphere. At the end of my POP node, when I plug a Particle Fluid Surface node, I get only the particles meshed and not the emitter. This is the result I want. But Particle fluid Surface result is poor. I would prefer using a VDB from particle fluid, but when I plug this node after my POP node, I get my emitter "meshed" in my VDB and not only my particles :(. Can anyone help please, getting mad on that s*"t since a few days now. Thank you very much <3 popfluid2.hip
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Hi there, I got a curious question that I was hoping someone might shed some more light on if possible. What's the difference between the old sph solver, the particle fluid solver, and the new pop fluid solver? Is it all the same thing but wrapped in a new package, or do they have different utilities? Thanks, Felix