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Found 3 results

  1. Hi. What is the best collision method of POP simulation for debris in large scale destruction simulations? I think that such scenes in RBD are optimized by convex collision and packed geometry, so its computational cost is few. However, with POPSolver, we need to use Volume or Surface Collision (I thought ConvexCollision would work a while ago ...), so the computational cost will be quite high depending on the size of the scene. Is there an optimal workflow for generating a Pop simulation with PackedRBD simulation and accurate collision? Or is this something that you have to pay a reasonable cost for collision like VolumeSimulation?
  2. Hi everyone! I am happy to show you the teaser of my end-of-course short movie "Le chateau de sable", all FX are created on Houdini and we had used HoudiniEngine for Maya with Arnold Render. I would like to thanks all the people from this forum who helped me. Teaser : https://vimeo.com/131411053Facebook page to see all news : https://www.facebook.com/LeChateauDeSableESMA If you would like share or like this student project, you feel free. Enjoy!
  3. MultiPoint Particle

    Hello guys, I would like to know if it is possible to create a multi instancing with FlipFluid or PopParticle on Houdini. Like one point drives multi point. It's the same thing when you activate MultiPoint on Maya Cheers, Sylvain. PS : Enclosed there is an exemple.
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