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Found 2 results

  1. Hello everyone! https://youtu.be/c4EsWQc7pAE In this tutorial we'll be going over the steps to generate a wavy pattern using simple VEX functions. This is more of a VEX oriented tutorial than my usual videos, but it should be easy to follow along since I will be giving a visual breakdown of each and every line and their effect on the geometry. Thanks to cgwiki's "JoyOfVex" guide that got me motivated to expand on this concept. I recommend you check out his series if you're interested in starting your journey in VEX. http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex
  2. HI everyone! This HDA generates wavy patterns on a base geometry using a secondary source. Wave patterns depend on the shape and the point count of the secondary source. The HDA also generates color data depending on the source of the waves. Currently by default it outputs as curves/splines, if needed a polywire can be applied after the wave generation to give it 3D depth. I've attatched some renders that I have made with this tool. You can check it out over here: https://gumroad.com/l/R_wavy
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