Jump to content

Search the Community

Showing results for tags 'polyexpand2d'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 2 results

  1. I am curious if it is possible to clock how long it takes to cook a surface operator and interrupt if it goes above a certain limit, preferably within a python SOP? Backstory; there are cases when a polyexpand2D node takes excessively long time to cook. I've contacted SideFX for this unexpected behavior. Long story short, this is what they recommended: And it does, when you translate the input geometry of the ‘polyexpand2d’ SOP the results do vary. So now I am trying to figure out a way to clock a particular section of the network tree, and if it takes longer than X amount of time, I want to translate the input ever so slightly. Hopefully this will help it so it doesn't take +1 hour to cook (average is somewhere between 1-5 seconds). I have been looking into hou.perfMon but that didn't really lead me anywhere. Let me know if anyone has any suggestions. Pseudo Code: import time trans_node = hou.node("../translate1") cook_node = hou.node("../COOK_THIS") start = time.time() time_limit = 5.0 rot= 0.0 while current_time < time_limit: try: cook_node.cook() except Timeout: rot= random(0.0, 360.0) trans_node.parm("rx").set(rot) cook_node.cook() continue Thank you!
  2. HDA | PolyExpandPlus

    Houdini tool that expands on the functionality of polyexpand2d. Allows you to create detailed bevel profiles from polylines with clean, non-intersecting topology. I built it while trying to create a procedural gothic tracery system. I liked the topology created by polyexpand2d, but the divisions parameter and edgedist attribute just wouldn't let me get detailed enough bevel profiles. It would be great if sidefx could wrap something like this up into the polyexpand2d node itself as a third output option (eg. offset curves | offset surfaces | bevelled). I hope someone finds it useful mt_polyExpandPlus_1.0.hda
×