Jump to content

Search the Community

Showing results for tags 'pop group'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 3 results

  1. Hi all, I'm attempting to create a flip simulation where the amount of emitted particles are purged from a pop group (bounding box in a specific location) each frame. I can set percentages to dead no problem but I cant seem to figure out how to do this for a set number of particles. The simulation is a fountain that emits from the top of a centre pole and the pop group I wish to purge from is a bounding box around the base of the pole submerged in the main body of water. I can obviously create this setup with a sink object but the simulation runs over 1000 frames so it becomes very hard to maintain a consistent particle count. I also had the idea of creating a suction force and actually simulating the water being pumped back up rather than emitting but this seems like a lot of extra particles and collision calculations for no good reason. things I have attempted.. Delete by age: doesn't work because I need to delete from a specific location not the whole body of fluid, This means a random number of particles in the pop group are eligible for purge each frame. pop kill: cant seem to find a way of deleting a specific amount in vex(attempted with while loops, @ptnum, @numpt to no avail). pop wrangle: same as above ^^ sink object: deletes all particles in the volume not a specific amount If anyone has any idea how to achieve this please share and thanks in advance! Matt
  2. Hello Everyone! I have a Pop source followed by a pop group; i need the number of points contained in my source group to be stored in a variable that i am using in a fit function. npointsgroup function returns 0, (tried also with the npoints function) what am i doing wrong? int npts = npointsgroup(0,"stream_chunks"); float ptprog = fit(@Frame, ch("s_frame"), ch("e_frame"), ch("s_value"),npts); ingroup = (@id>ptprog); PS_i am trying to print the value but also this seem not to work //void printf("npts= %d", npts); Thank you in advance!
  3. Hi, I have some particles that I want to group based on how fare they have reached down the Y-axis. In H12 I used the $TY < -5 -expression to say that it should group when the particles had fallen to under Y-5. Im a newbie so I dont understand the new POP Group, and my old expression doesnt work. I really appreciate your help! All the best, Stig Olsen
×
×
  • Create New...