Jump to content

Search the Community

Showing results for tags 'promoting'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hey friends, noticed a strange thing with Houdini. Using turbulent noise in AttributeVOP to displace my mesh. If I promote Roughness parameter it messes up the look. However it also seems to be that maybe it's just a bug with whole values? When I try to make roughness 0.99999 instead of 1 it's giving a similar result to promoted parameter. Is this just a bug? What's happening here exactly? I like the look I am getting at the full values like 1&2 etc. I can hook them up to a custom menu value by copying and pasting relative references. But unsure if the effect I'm achieving is just happening due to a bug, which would be a bit scary using in production in case the bug is fixed in the next version haha. 2021-05-11_11-18-35.mov turbNoiseBug_v01.hiplc
×
×
  • Create New...