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Found 2 results

  1. Hi; I would like to use "Turbulent Noise" as a displacement texture in my material, but it doesn't works properly, why? My goal is to achieving a displacement output like this link: https://www.sidefx.com/forum/topic/45673/?page=1 Thanks for helping. Displacement.hip
  2. Hi Everyone, Just had a quick question that someone could maybe help me out with... What is the difference between turbulent noise using the perlin function and using aanoise with the perlin function? aanoise seems to give you values in the negative and the turb noise has different fall off due to the attenuation calculation on the node, but what would be the main reason to use the one over the other ? besides the default starting look ? Are there any speed or render noise differences? Many Thanks R
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