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Showing results for tags 'pyrofxfire'.
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Hey folks, I am trying to create a rocket engine thruster effect. I already have done some work, but at one point, I can't understand how to continue from there. What I've done so far: - I created a line - added a sweep node which creates a tube - Then I used the scale option in the sweep node to create the rough shape of the exhaust. - After that I scattered some points on the geometry and added the attribute noise node to wiggle the points. - After that I added the volumerasterizeattributes1 node to create a volume out of those points. Now, the main problem is, that the rasterization is kinda messed up and there are gaps in between (seen in the attached screenshot): I want to create something like that: - my problem is, I don't know how to achieve that smooth looking result like in the reference picture: (up) Some folks have told me to create the exhaust shape with geometry and then with the VDB from polygons node to turn the geometry into volume. I tried it out and I get the base volume shaped exhaust but I don't know how to add some noise to wiggle the volume or something like that. Now, I am asking here, if someone could help me and tell me what I am doing wrong and what I could do instead. Thanks in advance Daniel
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Hello guys! I'm new to the pyro solver and I have understood somewhat the basics of the solver, but for now what's keeping me hitting on a wall is how do I set the initial values for the simulation. I have exported a .bgeo using a DOP I/O dop with the fields that should be needed (temperature, vel, density, fuel and heat), and pointed to them on the smoke object dop but can't figure out how to map the heat on that initial state. I'm giving you guys the link to my .bgeo file if anyone can help me out. Thanks a lot everybody! https://dl.dropboxusercontent.com/u/19910308/Seq_003c_fire_Initial_v01.bgeo
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