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Showing results for tags 'replacing'.
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Hey Guys, I came across a problem when simulation a vdb-mesh-transition and i was wondering what the proper workflow would be to replace my final mesh (the text in this case) with the text-mesh i was initially beginning with. I've read about point deform but this SOP didnt help me at all.. Im sure there must be a way to replace it in the right way but im just stuck like the total beginner i am.. I would appreciate any kind of help or direction very much!
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Hey guys, I have a vellum setup in dops where I'm dropping gummies. So far, to replace vellum geo, I used a point deform, that worked when I had same mesh as input in vellum and point deform, but on Dops I'm emitting 1 gummie after 10 frames, so not sure how to approach this. I tried using this expression $FF%10==1 in the timeshift for the point deform, but isn't working since doesn't take all the other dop meshes. I also tried some stuff in a sop solver within Dops with no luck Any tip to get a original uv mesh in this kind of setup will be super helpful Thanks!