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Found 3 results

  1. Hi there, just a quick one. I have a cloud of points with an attribute that goes from -1 to 1. Now, if a value it's really small and close to zero (ie 0.00001 or 1e-09), how I can round it to zero? And how I can do it based on decimal? Ie, if value is 0.001 or -0.001 I want to keep it as it is; if value is 0.0001 or -0.0001 I want it to be 0. How I can do it in VEX? Thank you so much!!
  2. VEX round number

    Is there a round() function in vex?
  3. fillet in curves

    Hi guys, Fresh meat here with what is probably a simply question. I'll get to the point: I want to make these lines, the intersection i mean (disregard the "detail" image. I got it out of my reference material): I have some lines intersecting and i want to add curves to create the round fillets in between. They don't always intersect at 90 degrees. I tried just slicing up a circle and placing it at the intersection but i was unable to make it work reliably enough. There must be some easy way to do this. Some node i have forgotten about or never knew in the first place. Maybe copy the lines and convert them to NURBSs? Any suggestions?
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