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Showing results for tags 'saving'.
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Hi all, we recently purchased Houdini at my workplace, and I'm noticing a slight issue when saving my scenes to our network drive. Right now I'm working on a .hip file that's about 20MB. Saving it to any of my local disks is done in seconds. Copying the same file from my local drive to the network only takes a second as well. Saving it to our network drive directly, on the other hand, I can watch the file size slowly grow and it takes about 60 seconds to complete! So I am guessing it has something to do with how Houdini does the file writing. I don't see this happen to any file caches etc. Only when saving the scene file. Unfortunately for us, our data center is not in-house. It's located a few blocks away. So I am guessing it has something to do with how network traffic is routed over - and that a lot of small writes (compared to a large file copy) is slow. Has anyone else experienced this? Are there any workaround. I.e. forcing Houdini to save locally and copy the file? I know 3dsMax and other software normally handles files this way.
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- saving
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Hi, is there a way to save a single geo.sop with a seperate network in it? i.e. selectin geosop_xyz -> save selected node as... / export... blabla ! except the way via asset thanks in advance
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