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Showing results for tags 'sin'.
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Hey all, I'm trying to get a sin wave to vary the size of pscale driven geometry through vex over time. I can get it to affect the scale initially but it doesn't fluctuate it over time. Anyone want to have a look and see what I'm doing wrong here? pscale_sin.hip
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trying to solve equation but cant get right result is there any way to get angle if I already know sin(alpha)? in highscool we used tables to get that, but how to do that in code? @a = degrees(asin(sin(20))); shouldnt I get 20 degrees back? why @a = 65,91 ? Thanks
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hi all A noob problem! in case of a Hexagon, the smaller radius is sin60. I am using this to move the next hexagon this much, so in my Copy node; Translate(x) has this line: ch("../circle2/radx") * sin($PI/3) in radians PI/3 should be 60 Degrees. but the hexagon only moves this much: What could possibly be wrong. I Appreciate any help in advance.
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