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Found 3 results

  1. Hi guys, I tried to use "RBD Packed Object" + "FLIP fluid" and as you can see in the image bellow, the boxes sink into the fluid after a while. How can I fix it? The DOP creates some volumes inside the boxes, and I guess they are somehow a collision volume representation, but I don't know how to increase their resolution. As soon as the volumes disappear, the boxes sink into the fluid. Thanks for helping. Floating RBD Packed object_01.hip
  2. ela1995

    sink FLIP

    How do control the amount of the particle kill from sink FLIP. I have a scene where I pour water into the pond, and I use sink FLIP to kill particle so it won't overflow the pond. But the amount the fluid got drain so quickly, how can I control the amount of particle that kill but a sink FLIP? I try connect it with POP Drag but it doesn't work.
  3. hi, i work on pyro collide with a moving object now,and i found some posts about the pyro collision on odforce,but no matter i use static object with PCG or collision volume with multigrid,pyro just like be "eated" by the moving object ,as a sink field.i try to increase the supstep but it doesnt have a right look . sorry for my bad engligh, here is a file what i want to say,anyone have some tips? pyro_collision.hip
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