Jump to content

Search the Community

Showing results for tags 'smoke simulatioin'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. How to export vdb's in the right way

    Hello, I have a massive smoke simulation going on, and now I want to export this simulation in vdb's, to import them into a another 3d software (Blender). But when I click on the cache button or render to disk button, everything goes well, until frame 70 +-10 frames or so.. and then it stops because I am getting out or RAM. As I have 64 GB RAM, I would love if someone could explain me, how can I export the whole simulation, without decreasing the smoke division size... or smoke quality! I have tried to just export the density field, but then the smoke looks kinda low res and only if I am exporting ALL pyro fields, like: density, temperature, fuel, vel x, vel z, vel y.... and so on, then the smoke is high-res in Blender. But if I am exporting all fields, then it stops after frame 70 because of the RAM... is it possible to cut this simulation in parts and exporting them seperatly or somehow optimizing the fields or the pyro sim or vdb's so that I can export the whole simulation without any problems AND in high-res quality? Thanks for advance Daniel
×