Jump to content

Search the Community

Showing results for tags 'splash Tank'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 4 results

  1. I have a splash tank set up with some collision geo and the water around the collision geo has a blobby/lumpy look to it, see video here: https://vimeo.com/189853378/db0edca909 Splashtank has a Particle separation of .015 and particle radius scale of 1.2 Flipsolver has 2 max substeps and collision supersampling enabled with 2 sample per axis Splashtank sim has 2 substeps The collision geo looks accurate to me enabling the collision guide and viewing as wireframe Do any of the smart people on here know what might cause this kind of "blobbyness". Will be doing some kind of wedge tests to try and figure it out but any pointers would be very welcomed
  2. I've been working on a shot with a splash tank for a while, I have it working with some collision objects and i'm wondering if anyone has any pointers/tips to get help get it a production finished level? The shot has been lit with an environment light and sun. I have been trawling this and the side fx forum for anything and haven't found too much. Is decreasing the particle separation the main way to get a realistic looking sim? How important is increasing the Resolution Exponent? I have struggled to even slow the speed of the water. Any tips would be great, I'll keep testing, am currently using an old, under-powered laptop but about to buy a new workstation which will make it easier.
  3. Hello everzone! I'd like to ask if there's a way to increase the splashes from collision (made by static RBD object) objects.. I have a setup which works (more or less :-) ) and I need the water to be traveling at this speed. But I'd like it to be splashing on the rocks and be more wild on the collisions. Is there a way to increase the collision effect/add more splash particles on collision? I tried to play with the whitewater emitter settings (min/max curvature, speed, etc..), but it doesn't work.. Thanks for any advice! splash_tank_test.hip
  4. Hi, I kind of new into Houdini, I been study by my own for almost one year ... The problem that I'm facing right now is that I can not make the bubbles to work into a splash tank (I need it in a splash tank due that is part of a scene that is using splash Tank), I creating a variable for the density and transfer that value with some particles. the setup works fine with a FlipTank but once I tried with the splash tank it stop working, I have also try RBD collision but it didn't work as expected. I'll really appreciate any help that you can give or if you have a better way to approach in how to make bubble in the splash tank I'll be more than happy to hear it. Thanks. Carlos
×
×
  • Create New...