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Showing results for tags 'stopped'.
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Hi guys In a vellum simulation, I want to un-pin objects over time, using an attribute (I set "stopped=1" on selected points). So I tried to transfer the "stopped=0" attribute, using an "SOP Solver", inside the DOPs. Everything is okay, but in the future, I need more sub-steps, and by increasing the sub-step (to 2 or more), the vellum objects start to jiggle. How can I fix it? Thanks for helping Vellum_Hairs_01.hip
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https://i.imgur.com/FsowZvp.mp4 Take a look at the above example. I'm transferring the Vellum i@stopped attribute to some cloth that is covering an object. I'm using a flat grid that animates top down over the surface while transferring the attributes. My issue is the i@stopped attribute is turning off again as the pieces of cloth fall away, outside the range of the attribute transfer. Is there a way for me to transfer the attributes and have them stay on the Vellum cloth once they've been transferred, no matter where they float away to in the scene? File attached (apologies it's 9mb - The statue geo is frozen in the scene). Fabric_Tear_v01_temp.hipnc