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Found 4 results

  1. Dear Forumers, I have a FLIP mesh and long story short I need to cut the silhouette of it out of a big cuboid. Currently (tell me if I'm doing it wrong from the start, I tried about 3 completely different workflows but I think this one is best) I am using a transform matrix in an attribute VOP to flatten all the points into one plane (the silhouette) so what I need at some point is to Boolean this out of the cuboid. How can I trace an edge around the outside of this 2D "blob" of points? Then I will extrude and hey presto can do some Boolean action. Cheers in advance for any help 5D
  2. Fixing the Trace-Sop

    Hey Odforce, I am having a hard time fixing the results i am getting from the Trace-Sop. As you see i get this kind of overlapping faces + if i try to polyextrude, the direction of the traced faces seem to be totally off. The result i had from basic shapes were pretty good, but as soon as my shapes get a bit more complex the Trace-Sop doesnt seem to work right. Already tried playing around with the filters and such but nothing seems to get me where i want. Cheers, Sam
  3. Trace in Vop

    hi there, is there a way to achieve the same effect in vops like trace does ? Basically a need outline a texture on a surface. h17.5
  4. Hey guys, how can I have some beautiful round edges on an extruded logo? It doesn't work at all with polybevel Here's how I'm doing it, the scene file is also attached Thx! Logo.rar
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