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Showing results for tags 'transform matrix'.
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I'm trying to replicate the 'align' node with VEX. What I'm looking for is simple matrix transform extraction with few reference point positions. The goal is to calculate a rotation/translation matrix from between the actual geo and rest. Thanks in advance.
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Hey there, I attached a simple file hoping someone of you has a quick idea on how to fix that. So basically I`m trying to run some RBD on a transformed collision object and then transform the RBD part pack to a non-transformed version of the collision geo. ATM I have to do some extra manual stuff to fit it but that shouldnt be necessary I guess. The point here is that I wanna avoid workflows involving the point deform on purpose. Thanks guys transform.hipnc
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- transform matrix
- tranform
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Hello everyone, I'm starting with Houdini and Python and I have a doubt which would influence my learning curve significantly. I'd like to know if someone has specific information about reaching the transformation matrix of particles in Houdini - preferably in Python. From the SideFx Python Documentation says it's not yet implemented. I also read somewhere here that it's possible through VOP/VEX. The objective is to make a particle export script from Houdini to Octane's CSV - to adapt Houdini to an existing workflow. This CSV file only has these particle's transform matrix. And it would have to be usable, for example, for 5 million particles. Does anyone has any tips? Or in alternative if someone has this script already, it would be great! I'm not a coder (MaxScript only) and it will take me ages to get it done... Thanks in advance! M
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- transform matrix
- octane
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