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Found 3 results

  1. Extract Transform VEX Variant

    I'm trying to replicate the 'align' node with VEX. What I'm looking for is simple matrix transform extraction with few reference point positions. The goal is to calculate a rotation/translation matrix from between the actual geo and rest. Thanks in advance.
  2. Transform RBD by Transform Matrix

    Hey there, I attached a simple file hoping someone of you has a quick idea on how to fix that. So basically I`m trying to run some RBD on a transformed collision object and then transform the RBD part pack to a non-transformed version of the collision geo. ATM I have to do some extra manual stuff to fit it but that shouldnt be necessary I guess. The point here is that I wanna avoid workflows involving the point deform on purpose. Thanks guys transform.hipnc
  3. Hello everyone, I'm starting with Houdini and Python and I have a doubt which would influence my learning curve significantly. I'd like to know if someone has specific information about reaching the transformation matrix of particles in Houdini - preferably in Python. From the SideFx Python Documentation says it's not yet implemented. I also read somewhere here that it's possible through VOP/VEX. The objective is to make a particle export script from Houdini to Octane's CSV - to adapt Houdini to an existing workflow. This CSV file only has these particle's transform matrix. And it would have to be usable, for example, for 5 million particles. Does anyone has any tips? Or in alternative if someone has this script already, it would be great! I'm not a coder (MaxScript only) and it will take me ages to get it done... Thanks in advance! M
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