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Showing results for tags 'triangles'.
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Hey guys, Just watched the awesome work of Aixsponza and I'm wondering how to achieve this kind of effect, I let the video below and some still frames first Are they using vdbs for morph? and attribute transfer to drive the transformation? as for the triangles effect, a poly reduce with poly extrude or some point vop to extrude them? I really love this kind of morph transformations and any insight on how to aproach will be helpful Thanks!
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I want to share the way how to find perimeter and area of the circle without using PI value. The main idea is to use a lot of triangles and calculate its side. The more value "number of sides" is the more accurate computing you get. In attachment my formulas and project Hope, it will be interesting. PiCalc_v001.hip