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Hi, I am trying to access the position and normals of an object based on UV coordinates with VEX. In the documentation the VEX function "uvunwrap" seems to be a good choice, however .. vector pos; vector nml; float u = chf('u'); float v = chf('v'); float time = @Time; uvunwrap(u, v, time, pos, nml); addpoint(0, pos); .. is asking for a string, which is not mentioned in the documentation. VEX_uv_to_pos.hipnc