Jump to content

Search the Community

Showing results for tags 'volume light'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 3 results

  1. Hello! I have a Pyro Fire sim with smoke, on a house which is 100 frames. The pryo sim is 100 frames, with a static camera. A volume light is on my fire, and the light from the fire reflects on the house as expected. I also have an environment light for over all lighting. My questions are; -How do I render out the fire & the smoke? Should i render them out together (Which i know how to do), or separately. And if separately, then how do i split the two simulations? I also have some of the fire light scattering on the smoke & i have rendered out a fire and smoke mask as well, if that makes any difference. -The other question is, since my camera is static, i should only need one frame for the house lit by the environment light. Can i render out the volume light pass from the fire separately, so i dont have to render it all with the house? Thanks in advance!
  2. Hi guys! I am working on a project that needs a spirit moving through a scene, it needs to be like flowing smoke with a glowing light effect so that if reflects on objects in the scene. I cant work out how to emit light from the smoke and move with the animation, i have been playing with both volume lights and geometry lights but i cant get either to move with the animation, they both stay at where the animation is on frame 1. I have tried selecting the volume and creating a volume light from that, and also using the original animated geometry before it was turned into a volume and making a geometry light from that, but neither use the animation. Can anyone suggest what i am missing or doing wrong? Or way to get the smoke to emit light and use the animation to move? I have attached a r&d scene file and a play-blast of my problem as it stands at the moment, any help would be really appreciated! smokeLight_001.hipnc Password: hc smokeLight.mp4 smokeLight_001.hipnc
  3. Volume Light

    Hey all. I have an explosion and a volume light. You can see the effect of the volume light on the ground plane. My explosion is being composited and I need this light being created by the explosion to brighten up the ground so that it looks like the second image. What pass do I need to save this light information so I can use it in compositing? Basically, I want a pass of how the volume light affects the ground. Thanks in advance!
×