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Showing results for tags 'waterfx'.
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Hi, I was wondering how to approach this effect since I tried an approach using particles on a flip solver and on top of that adding a pyro simulation to recreate the mist. But I'm having trouble to achive the "cone" look (attached image) since it keeps spreading and losing power while the particles travel. Thank you for your time and any idea is welcome!
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How to make a animated object float in a flip fluid simulation
Daniel16_16 posted a topic in Effects
Hey I am trying to achive the effect of floating but with an animated alembic object. I have tried the feedback scale in the flip solver but this doesn't help me just nothing happening. So now I am asking here, if someone has an idea how can I make a animated object float in a FLIP Sim, help would be very appreciated. The object is the starship rocket stage from SpaceX if someone here follows spacex - it should land in the ocean near Hawaii - I've done a short animation but now I dont know how to make it float... Thanks in advance Flipbook_animation.mp4- 3 replies
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- flip fluid sim
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Hello guys, i have a doubt on my whitewater sim.... whitewater01.mp4 i want whitewater to be only on the areas of splashes not on the previous frames rising up... could someone tell me how to make that work?
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- flip
- whitewater
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