robert.magee Posted October 15, 2009 Share Posted October 15, 2009 The Apprentice blog is back!! In this blog entry, you will learn how to model a soccer ball starting with a platonic solid's soccer ball topology. You will then round out and add detail to get the final model. The foreach surface operator is introduced to show you how to add the groove detail by polyextruding all of the patches on the ball individually while the foreach puts them back together. http://www.sidefx.com/index.php?option=com_content&task=view&id=1611&Itemid=241 Robert Quote Link to comment Share on other sites More sharing options...
michael Posted October 15, 2009 Share Posted October 15, 2009 Thanks Robert! Quote Link to comment Share on other sites More sharing options...
Marc Posted October 15, 2009 Share Posted October 15, 2009 A very nice example of procedural modeling. Nice, thanks. M Quote Link to comment Share on other sites More sharing options...
Matt_K Posted October 16, 2009 Share Posted October 16, 2009 Very nice! Thanks for putting that up! Matt. Quote Link to comment Share on other sites More sharing options...
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