gshady Posted June 6, 2003 Share Posted June 6, 2003 Hello, I have done the same question in effect forum, but now Maya ---> 3d Studio Max: can I import in 3d Studio Max a Maya particles scene? Bye Giuseppe Quote Link to comment Share on other sites More sharing options...
MG Posted June 7, 2003 Share Posted June 7, 2003 Wouldn't it be more wise to ask this in the Maya and/or 3dsmax forums? Quote Link to comment Share on other sites More sharing options...
michael Posted June 7, 2003 Share Posted June 7, 2003 true....but I'd kinda like to know why you'd want to move Maya particles into max in the first place? there is nothing that you can do in max that you can't do in maya...well, maybe bevel Quote Link to comment Share on other sites More sharing options...
gshady Posted June 7, 2003 Author Share Posted June 7, 2003 yes, but this is other software forum and 3d Studio Max is *other* software. So, do you know other 3d Studio Max forums? Bye Giuseppe Quote Link to comment Share on other sites More sharing options...
MG Posted June 7, 2003 Share Posted June 7, 2003 This surely is, but I think it's mostly about using other software together with Houdini. Afterall, these forums are about Houdini... Quote Link to comment Share on other sites More sharing options...
gshady Posted June 7, 2003 Author Share Posted June 7, 2003 I want to export to Max, because Max has Afterburn for raymarching, it is very fast! That's all. Bye Giuseppe Quote Link to comment Share on other sites More sharing options...
Mcronin Posted June 7, 2003 Share Posted June 7, 2003 I always found AfterBurn to be very very slow, but maybe theye improved it since I last used it. Anyway, I think the only thing you could do write a mell script that could export your Maya particle system to an ase for Max. You can't just bake the particles and export them, I don't think, because Afterburn requires emitters in Max, at least it used to, so you couldn't just apply it to a point cloud. Writing an ase exporter for Maya just to do particle systems will be alot of work, and there's a lot of features Maya has that have no analogues in Max and Vice versa. Really the easiest thing to do would probably be to just rebuild the particle system in Max and go from there. As to what the other guys were saying, you'll probably get much better responses to Max/Maya questions at www.cgtalk.com or www.maxforums.org Quote Link to comment Share on other sites More sharing options...
michael Posted June 7, 2003 Share Posted June 7, 2003 and Highend3d.com just upgraded 3ds max to 'highend' so there will be a mailing list and forums for max....lots of good people on highend3d.com http://www.highend3d.com/3dsmax/ http://www.highend3d.com/boards/postlist.p...t=&Board=3dsmax Quote Link to comment Share on other sites More sharing options...
gshady Posted June 8, 2003 Author Share Posted June 8, 2003 Hi, thanks a lot for the info:s. I think I will work with shadowedclouds renderman shader, it is a raymarching too and mtor is a good exporter fmro Maya to renderman compliant. Bye Giuseppe Quote Link to comment Share on other sites More sharing options...
edward Posted June 8, 2003 Share Posted June 8, 2003 why not use mantra then? Quote Link to comment Share on other sites More sharing options...
MG Posted June 8, 2003 Share Posted June 8, 2003 Halleluja! (But yeah, why not?) Quote Link to comment Share on other sites More sharing options...
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