jrgauthier Posted October 27, 2009 Share Posted October 27, 2009 Alright, this is a simple question but I haven't found a positive answer on my own yet... Is it posible to orient the axis of a transform sop? Let's say I want to modify a character arm and I want to align the transform sop rotation axis with the arm orientation, so it can be rotated properly "realistically", like a bone would do. The only way I know to do this right now, is actually using bones, but for the purpose, it would be so much simpler to be able to align my transform sop the way I want. Anyone can help on thsi one? Thanks! Good night! Quote Link to comment Share on other sites More sharing options...
edward Posted October 28, 2009 Share Posted October 28, 2009 If you're animating, you should just use Object nodes where you can maintain a "transform hierarchy". Otherwise, I guess you could try the TransformAxis SOP. Quote Link to comment Share on other sites More sharing options...
jrgauthier Posted October 28, 2009 Author Share Posted October 28, 2009 If you're animating, you should just use Object nodes where you can maintain a "transform hierarchy". Otherwise, I guess you could try the TransformAxis SOP. It's to move point part a model..so I need to do it at sop level. Transform axis sop is a solution, but it only transform on 1 axis, which is a down side. And there's is no Soft Transform axis sop, which could be really handy. I guess it could be done by hand, but I have no clue how...any idea? or exemples? thanks! Quote Link to comment Share on other sites More sharing options...
edward Posted October 29, 2009 Share Posted October 29, 2009 Well, if you want a *soft* transform, then what about creating a normal on your point(s?) and then using the SoftPeak? Quote Link to comment Share on other sites More sharing options...
sibarrick Posted October 29, 2009 Share Posted October 29, 2009 Or you could try making a asset to do it by pre-transforming your model then doing your soft transform on the point then transforming the whole thing back using the inverse of the first transform. Quote Link to comment Share on other sites More sharing options...
jrgauthier Posted October 29, 2009 Author Share Posted October 29, 2009 Thanks Guys, Simon I guess that would be a simple and efficient solution. I wonder why I didn't think of that actually. I still wondering why it's not possible to do that directly within the transform sop, it feels to me like it's missing this. Edward: sorry, but I don't understand what you suggest, could you show me an exemple please? Quote Link to comment Share on other sites More sharing options...
edward Posted November 2, 2009 Share Posted November 2, 2009 Nevermind, I think Simon's method is the best. Quote Link to comment Share on other sites More sharing options...
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