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shatter objects by an image


haggi

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No straightforward way.

You can import your image via the trace sop to create an outline of it and try to fix the edge thresholds to create a 2d plane of your "crack map" and create a 2d grid chunk and process that data to turn it into a shatter object.

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Hi haggi, is something like this what you have in mind?

img_guided_cracking.jpg

Cheers,

Saty

PS: What's shown is planar but will work on any mesh.

How would you transform this to a proper mesh with clean cuts/breaks for simulation of some sort? Just curious :) I did some testing with this a while ago (example: Image based fracture test). I didn't get any further because I could not find a good way to create clean cuts on a non-planar polygonal surface (in my test, I would have to dice up the level of detail to insane amounts to get smooth edges). I was also looking into the following workflow: Model -> Proper UVs -> Unwrap the mesh in Houdini based on the UVs -> apply crack pattern -> transform back to object, but I did not get any further back then. I too would like to know if anyone has any good ideas regarding this issue :)

Edited by Ole
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This looks really great Saty!

What I need is a something like the Hoover Dam. I have to break it apart and let the water flow into the valley. Something like in "Evan almighty".

Of course I can break the geometry by hand but I always try to avoid such kind of work ;)

Do you have a shaded image of your breaks without wireframe?

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  • 4 years later...

Sorry to revive such an old thread.

But I was wondering if anybody out there has a good way of shattering objects via a painted map, using the objects UV's.

The Trace SOP works perfectly fine for flat planes, but if I had quite a curvey complex object that I needed a very
art directed fracture pattern on. How would one go about this? 

I thought about doing some form of pelt mapping ,flattening the geo into the shape of its UV's, fracturing that with a Trace SOP, then warping the geo back to it's original state. But haven't managed to get this working properly.
 

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