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Slightly funny and cute


Macha

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Care to share some of your concepts ??

I wanted to understand the creep SOP because I never really understood how it works and what the use of it is.

So, I created an object that creeps randomly along the surface. Several of them can be birthed and then given different paths via a foreach sop. I used an attribute to get the distance to the nearest neighbor and that drives the scale of the blobs. The color trails are kept persistent via a CHOP.

I am now trying to let the blobs create shapes. There are some weird elongated intermediates but if all works well I can post a render of it in a few days.

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Here is the version with the shape-changing blobs.

I get strange square shapes in the displacement. Does anybody know what they are? They look like jpeg artifacts but I haven't used any image textures, nor have I saved in a lossy format. They are on the surface. I guess it is related to sampling.

post-4013-126077935963_thumb.jpg

post-4013-126077937078_thumb.jpg

post-4013-126077937949.jpg

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I get strange square shapes in the displacement. Does anybody know what they are? They look like jpeg artifacts but I haven't used any image textures, nor have I saved in a lossy format. They are on the surface. I guess it is related to sampling.

maybe it's a displacement bound issue, have you tried adding the displacement bound rendering property to your geometry object and setting it as high as the displacement can get?

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How did you do to deform the map? what's the cencept? are you moving points around each blob (do you deform geometry?) or do you deform the texture?

thank you!

I used an attribute that I generated from the trails by the chop.

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