Hazoc Posted December 15, 2009 Share Posted December 15, 2009 Hi I have imported a FBX scene from maya. I need to uniformly scale it down and this works fine, except the cameras get screwed up. Missing polygons, hair not rendering, etc. If I create a new camera with identical settings, it works nicely. I was wondering if theres a way to make the original cameras forget that they were seriously downscaled so I could render correctly without making new ones ? Quote Link to comment Share on other sites More sharing options...
edward Posted December 17, 2009 Share Posted December 17, 2009 Try resetting the camera's pretransform. To check if it has one, middle-click on the camera node in the network view. Quote Link to comment Share on other sites More sharing options...
Hazoc Posted December 18, 2009 Author Share Posted December 18, 2009 The camera doesn't seem to have any pretransforms. I tried switching and removing it's position in the hierarchy and parenting it under a new null. Now the rendering artifacts seem to be missing. But also various simple objects,like the torus I created for the test. 3D weirdness. Quote Link to comment Share on other sites More sharing options...
edward Posted December 22, 2009 Share Posted December 22, 2009 Maybe it's the camera's clipping plane parameters then? <shrugs> Quote Link to comment Share on other sites More sharing options...
antoinedurr Posted December 25, 2009 Share Posted December 25, 2009 How about doing the scaling in a node adjacent to or below the camera? Scaling the camera is almost always a really bad idea. Quote Link to comment Share on other sites More sharing options...
symek Posted December 27, 2009 Share Posted December 27, 2009 Hi I have imported a FBX scene from maya. I need to uniformly scale it down and this works fine, except the cameras get screwed up. Missing polygons, hair not rendering, etc. If I create a new camera with identical settings, it works nicely. I was wondering if theres a way to make the original cameras forget that they were seriously downscaled so I could render correctly without making new ones ? Import camera channels to chops, scale it down there, and export back on place. This gives you the same effect as scaling camera object itself but it's save from rendering perspective. Quote Link to comment Share on other sites More sharing options...
mangi Posted December 27, 2009 Share Posted December 27, 2009 Hi there. here is another way I used via xsi to houdini . In xsi there is a 10 time difference in the scale . All you must do is adjust the preset and the FOV by hand That is if maya has collada. mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted December 27, 2009 Share Posted December 27, 2009 Here is the snap shot to import cam with another scale via collada mangi Quote Link to comment Share on other sites More sharing options...
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