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Intense camera scaling and rendering fail


Hazoc

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Hi

I have imported a FBX scene from maya. I need to uniformly scale it down and this works fine, except the cameras get screwed up. Missing polygons, hair not rendering, etc. If I create a new camera with identical settings, it works nicely. I was wondering if theres a way to make the original cameras forget that they were seriously downscaled so I could render correctly without making new ones ?:)

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The camera doesn't seem to have any pretransforms.

I tried switching and removing it's position in the hierarchy and parenting it under a new null. Now the rendering artifacts seem to be missing. But also various simple objects,like the torus I created for the test. 3D weirdness.

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Hi

I have imported a FBX scene from maya. I need to uniformly scale it down and this works fine, except the cameras get screwed up. Missing polygons, hair not rendering, etc. If I create a new camera with identical settings, it works nicely. I was wondering if theres a way to make the original cameras forget that they were seriously downscaled so I could render correctly without making new ones ?:)

Import camera channels to chops, scale it down there, and export back on place. This gives you the same effect as scaling camera object itself but it's save from rendering perspective.

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