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Two sticky mud balls - Personal project


Emanuele Berti

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Hi everyone,

I'd like to share with you my last personal project, "Two sticky mud balls".

I did everything in Houdini, hope you like it.

stickymudballs_still.jpg

It's a final version but because it's more a technical experiment than a real work,

I didn't know if I had to post here or in the gallery.

HD (1280x720): www.vimeo.com/8717800

Full HD (1920x1080), Low-res (752x423), Case study and Making of:

http://www.leleberti.com/res.asp?job=9

Cheers,

Emanuele.

Edited by Emanuele Berti
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Thanks Jason,

No SPH in this project, I started testing it but it was too heavy for my 32 bit laptop (memory limit), so I quit quite soon.

Yes, as you said I did displacement on geometry generated by particles fluid surface but just for the final shader,

before that I deformed the particles, through a VOP SOP, to simulate their accumulation based on their velocity and position.

To do that I baked an animated texture to create a sort of displacement map from particles.

Then I modify the position of those particles reading back the value from that texture,

and only after that I created the geometry from Particle fluid surface SOP...

Does it make sense? I hope it does :)

If you are interested, please take a look at the case study or the making of to see the entire process.

Cheers,

Emanuele

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