donvlatko Posted February 1, 2010 Share Posted February 1, 2010 I am coming from Maya playground. I was wonder if in Houdini there is a wrap deformer like in Maya? thanks Quote Link to comment Share on other sites More sharing options...
sanostol Posted February 1, 2010 Share Posted February 1, 2010 Hi, yes there is something like the wrap deformer, it is the latticeSOP. just use it in points mode, then You can use any mesh to deform Your geometry Martin Quote Link to comment Share on other sites More sharing options...
doc Posted February 1, 2010 Share Posted February 1, 2010 I am coming from Maya playground. I was wonder if in Houdini there is a wrap deformer like in Maya? thanks The lattice sop is a little limited. If you go to the crumping tutorial: http://www.sidefx.com/index.php?option=com_content&task=view&id=1540&Itemid=132 and check in the scene files that are included you'll find a mesh deformer that works way better than the lattice sop. L Quote Link to comment Share on other sites More sharing options...
donvlatko Posted February 2, 2010 Author Share Posted February 2, 2010 thanks guys! I will watch the video tutorial. Quote Link to comment Share on other sites More sharing options...
thekenny Posted February 8, 2010 Share Posted February 8, 2010 The lattice is the closet thing to a wrap when it is in pt mode, but without any of the optimizations of the standard capture/deform it will be a bit slower than expected. Same rules apply in its use though.. no rotational data.. just translations, so depending on how picky you are on how things move, use it as needed. -k Quote Link to comment Share on other sites More sharing options...
Darric Posted February 8, 2010 Share Posted February 8, 2010 Which is precisely what's great about the deformer in that masterclass that doc linked, it uses rotational data too. Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted April 1, 2014 Share Posted April 1, 2014 cloth capture and cloth deform put together is one way to do it. Quote Link to comment Share on other sites More sharing options...
anim Posted April 1, 2014 Share Posted April 1, 2014 cloth capture and cloth deform put together is one way to do it. still quite simplistic and a little slow would be nice to see something like Cage Deformer in Softimage where capturing can be based on distance to faces (rather than points) with optional weight painting because with low-res geometry you don't have enough points anyway so it's difficult to capture complex geometry with cloth capture & deform without heavy smoothing due to large radius which is necessary to capture everything the way to go so far is http://forums.odforce.net/topic/8722-pmvc-positive-mean-value-coordinates/?p=58170 (the VEX version) at least for closed meshes Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.