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wrap deformer in Houdini


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I am coming from Maya playground. I was wonder if in Houdini there is a wrap deformer like in Maya?

thanks

The lattice sop is a little limited. If you go to the crumping tutorial:

http://www.sidefx.com/index.php?option=com_content&task=view&id=1540&Itemid=132

and check in the scene files that are included you'll find a mesh deformer that works

way better than the lattice sop.

L

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The lattice is the closet thing to a wrap when it is in pt mode, but without any of the optimizations of the standard capture/deform it will be a bit slower than expected. Same rules apply in its use though.. no rotational data.. just translations, so depending on how picky you are on how things move, use it as needed.

-k

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  • 4 years later...

cloth capture and cloth deform put together is one way to do it.

 

still quite simplistic and a little slow

would be nice to see something like Cage Deformer in Softimage where capturing can be based on distance to faces (rather than points) with optional weight painting

because with low-res geometry you don't have enough points anyway so it's difficult to capture complex geometry with cloth capture & deform without heavy  smoothing due to large radius which is necessary to capture everything

the way to go so far is http://forums.odforce.net/topic/8722-pmvc-positive-mean-value-coordinates/?p=58170 (the VEX version)

at least for closed meshes

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